The Taboo of Paying for Virtual Content
If you play video games, more than likely you’ve been prompted to buy something completely virtual with real money. Whether it’s a special weapon, or gold, or even a hat (I’m looking at you Team Fortress 2), video games are, now more than ever, prompting users to spend money for virtual items, and they’re turning quite a profit.
“Really?” You ask, sitting in your overly…
ContinueAdded by Matthew Bander on May 10, 2012 at 8:30pm — 3 Comments
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